Dead Space always knows when to slow down, hold back, and let you just soak in the atmosphere. Similar to BioShock's Rapture, there's a constant feeling that the Ishimura was once a place teeming with life-which makes the fact it's so eerie and silent when you arrive even more unsettling. As that famous bloody graffiti says: CUT OFF THEIR LIMBS! They're incredibly resilient, but can be permanently killed by severing their limbs with Isaac's arsenal of heavy duty industrial tools, which forms the basis of the game's combat. These grotesque reanimated corpses are flailing, screeching, shapeless things: like a heap of severed limbs squished horribly together. The creatures infesting the Ishimura, called necromorphs, are straight out of the Stan Winston school of monster design-particularly his work with John Carpenter on The Thing. You learn about life aboard the ship before everything went to shit, and uncover clues about a larger mystery that would be expanded upon in the sequels. As Clarke works to restore power to the ship and activate a distress call, he move through different parts of the ship: from engineering through to medical, up to the crew quarters and the bridge. Dead Space is an over-the-shoulder shooter that blends slow, atmospheric horror with frantic, bloody action-and sustains a masterful balance of the two for the entirety of its 11-hour runtime.
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